By learning common properties of object classes from datasets of examples, the sites/projects explore how class-specific information can help to solve problems in image synthesis (Computer Graphics), image analysis (Computer Vision) and 3D shape processing. The work is based on a vector space representation of 3D shapes (Morphable Model). In graphics, learning from examples is becoming more and more relevant as the development of new rendering technology supports the creation of increasingly complex virtual scenes. In Computer Vision, learning-based methods provide general-purpose solutions, yet still adapt to the empirical properties and intrinsic structures of the problem during training. |
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| Computer Graphics | Computer Vision | ||||
| 3D Shape Reconstruction and Manipulation | Model-Based Face Recognition | ||||
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| Facial Animation | Preprocessing for View-Based Systems | ||||
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| Exchanging Faces in Images | Component-Based Recognition | ||||
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| Medical Shape Processing | Human Visual Perception | ||||
| Occlusal Surfaces of Molar Teeth | Aftereffects in Perception of Faces | ||||
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| Growth of Babies | |||||
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| Media / Art | |||||
| Colour Management | |||||
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| Minerva Alive | |||||
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© Sascha Nesch 2009